A virtual world that is rich in games and simulations and combine physical activities such as using glucometer as part of the gameplay.

The goal is to encourage healthy behavior patterns for diabetes management, using virtual reward and monitoring mechanisms.

As part of this project I designed the concept and the level design of a platform game using citrus engine.

In the post "kids – how they can change the rule of play" you can read about the importance of kids being involved in design and development process.